Continuing League



Continuing League Bylaws

The Continuing League is a historical baseball simulation league using the Stratomatic computer baseball simulation program. This league is a "Continuing League" in that we are following baseball history, using all past seasons that Stratomatic provides. There are over 40 seasons in all: 1927 1930 1934 1941 1950 1954 1956 1959 1960 1961 1962 1964 1965 and 1967 to the present. The gaps in the early years mean that player turnover will be fairly high initially; if you get the Babe, you are only gonna have him for three seasons before the beer and hot dogs curtail his career. If additional seasons are made available before we reach them, we will play them! (note: "Chevy" disks, made available after the start of the CL, will be used for the 1963 and 1966 seasons unless "Cadillac" disks are made available first). The league is run via the Internet, using email and the Web page. Currently, the Web page is located at: http://members.xoom.com/continuinglg Here are the rules, as they were originally laid out or with any modifications: 1. The players for the initial draft will be taken from 13 teams selected from the 1927 season: Yankees, Indians, Red Sox, White Sox, A's, Tigers, Giants, Dodgers, Cardinals, Reds, Cubs, Pirates, and Braves. These teams (and their successors, such as the Boston-Milwaukee-Atlanta Braves) will the the ones used for the ENTIRE duration of the league (40 seasons). Any future expansion will be accomplished by adding ONE franchise to the draft pool per expansion team, with that franchise selected by the expansion GM. 2. Franchises will begin with a team name, $200 in "bidding money", and a ballpark. Managers may choose any ballpark but it must be kept for at least three seasons; once selected, ballpark ratings are fixed for a given year (e.g., 1934 Shibe Park) and do not change unless the GM renovates or builds a new park (minimum of three seasons must pass before either occurs). At the All-Star break of each season, a complete listing of all players available for draft/bidding in the following season and their statistics for that season will be provided to GMs. 3. Players in the initial and subsequent drafts are obtained through salary offers (see "Bidding" below). Any remaining players not acquired through bidding will be distributed through Draftomatic (an automated drafting feature of the game) with order of draft being reverse order of finish (except for first year as described below). The Draftomatic feature recognizes team needs and will draft accordingly, so for example if you did not obtain a third baseman in the bidding then Draftomatic sets this as a high priority in drafting for your team. All players drafted or bid upon must have cards (i.e., you can't bid on Willie Mays in 1927). Once a player is purchased or drafted, he remains on the team (at no additional cost for subsequent years) until traded, retired, or released to free agency. 4. From season to season, each team retains a certain number of players which will be randomly determined by rolling three dice following completion of the previous season, meaning that typically 9 to 12 players will be retained each season (with a minimum of 3 and a maximum of 18 for you statistical wizards). The number of players to be retained will be the same for all teams, although this number will vary from season to season (this will serve to maintain some parity in the league as all good players cannot be stockpiled or kept in the minors). All players not retained are then released into the draft/free-agency pool. The pool will be refreshed by including each year all players from teams in the original 13 franchises who are not already in the league. All players introduced into the league remain in the league until they retire even if they are no longer on one of the original franchises at some point in their careers. 5. A total of 25 active players are allowed per team; the remainder of players will be in the minors (the number may vary from year to year and will probably grow a bit every year). Players in minors can be brought up at break points as the season is played, and the Stratomatic computer manager that actually plays the games will also bring these players up in case of injuries and other needs. The computer manager does attempt to limit overusage, even though the "ignore overusage" setting is selected, and the fatigue rules for pitchers will be used. Players who have exceeded their actual at bats or innings pitched at the 140 game break point are ineligible to play for the remainder of the season, including post-season play. After Game 140, a team must be able to field a full team or "Rookies" (players who bat .170 or have a 9.99 era) will be created to complete the team (total of 9 position players, 5 pitchers). 6. Bidding: the free-agent salary bidding will be based upon an allotment of $125 per year. First place teams in each division will receive a World Series share of $10 for the following seasons draft and teams also get an "attendance bonus" that consists of: $1 for every game they finished ahead of the last place team in their division, and an additional $1 for every win that the team records. This is to simulate the way baseball really works--success breeds success. Bidding is accomplished by secret, simultaneous submission of player names and bid amounts to the commissioner; the commissioner submits a copy of his bid amounts to the first other GM to submit bids. Bids may be made on as many or as few players as desired (although if you don't have a player at a given position and are forced to substitute a player not rated for that position, you will regret it as their fielding will cost you heavily. Highest bidder gets the player, and ties in bidding are resolved by reverse order of finish in previous year (i.e., the last place team wins all ties). Not all money need be bid; part of the available cash can be saved for following years and it can also be used in trading (i.e., players can be "sold" during trading periods). If a manager submits a losing bid on a player, the money is returned to the manager and is available for use on other players or in subsequent seasons. Overbids up to 10% of cash available are allowed but if the money is actually used it will come out of following year's allotment at double the amount that was actually "loaned" (100% interest). Any amount bid above 110% of cash available will be deducted from that GM's largest bid. Any amount bid over your total allowable bid will be deducted from your highest bid for any player. You can make bids on as many or as few players as desired, but you will have to field a full team or "Rookies" (players who bat .170 or have a 9.99 era) will be created to complete your team (9 position players, 5 pitchers). A team can own rights to a maximum of 25 position players and 25 pitchers; any team winning rights to more than this number of players will have the "cheapest" players returned to the bidding pool. Once again, once the rights to a player are purchased he is yours at no additional cost until he retires or until you decide not to retain him. The bidding is a SECRET AUCTION. NO COLLUSION IS ALLOWED; you may not discuss your plans for bidding with individual owners. Collusion is unfair as well as unwise, given the unpredictable nature of the draft. If you wish, you may make blanket statements to the entire league, such as "You better be willing to spend big bucks if you want Dooley Womack." However, such statements must be made to the entire league. They also do not have to be true and thus should be viewed with considerable skepticism. The stated deadlines for returned ballots are absolute. If the deadline for bidding ballots is not met, the Commissioner reserves the right to turn over your franchise to another GM, or to have HAL conduct the draft. HAL's drafting strategy is outlined on the "view HAL's Drafting Strategy" link; HAL bids a declining percentage of remaining cash on hand on every 12th player from a draftomatic draft of all available free agents, using a randomly determined starting point. 7. Every at bat or inning pitched by a "Rookie" results in a fine of 10 cents per AB/IP, deducted from the next season's attendance bonus. Thus, teams are encouraged to field an entire team in order to be competitive. 8. The 162 game seasons are played in five sections, with break points (when newsletters with standings, league leaders, and your team's statistics will be provided) after 40 games, after 80 games, after 110 games, and after 140 games (i.e, first team to reach targeted number of games) Stratomatic is a simulation game where every out is actually played, where individual pitchers face individual hitters. GMs program the settings for the computer manager for their team (starting lineups, pitching rotations, defensive replacements, how aggressively you will steal, bunt, etc.). Trading is allowed anytime prior to opening day (once decisions about players retained from the previous season have been made--i.e., only those players retained can be traded) and at the 80 and 140 game break points (which are typically 2 weeks long, with the 40 and 110 break points typically one week). Roster changes or other managerial programming decisions can be made at any break point. Players exceeding actual at bat or innings pitched values at the 140 game break point will be ineligible for subsequent games, including post-season play. Each season takes roughly two months to play. Trades are conducted in real time; any "future considerations" may be made but are not enforceable by the Commissioner's Office. To discourage player "rentals", a player who has been traded away from a team cannot be re-acquired by that team until at least two "retention" periods have passed. There are no official consequences to refusing to return a "leased" player, or from returning a different player other than agreed upon, since "player rentals" have no official status as trades. 9. Dues for this league are based upon periodic assessments to cover direct costs, such as purchase of season disks or mailing. The league is conducted via the Internet as much as possible to reduce costs. Initial league fees were $20 per franchise for four seasons of play to cover the cost of purchasing the season disks, postage, and photocopying. An assessment of $10 was levied to cover season disks for 1950, 1954, and 1956. 10. Use of any and all Strat rules allowed by the computer game (such as weather effects, ballpark effects, etc.) will be initially decided by a majority vote of the Gms. Once play has begun, a two-thirds vote of the GMs is required to change any league rule. At present, the league uses the DH, the closer rule, ballpark effects, but does not use weather effects.